Multimedia & Contiguity Principles Design Notes
This week, I created a Clarify Presentation demonstrating the procedures for creating a digital story using Storyjumper.
The objective is: Given access to storyjumper.com, students will be able to follow procedures in order to create a digital storybook about cyberbullying.
- Label each step with a title
- Type “speaker note” style instructions, as if the instructor was speaking to the student.
- Take screen shots of the storyjumper website that is needed for each step of the procedure.
- Use minimal text to clarify the speaker notes and explain the graphic.
- Explain the assessment at the end of the presentation.
I teach STEM in a computer lab; therefore, most of my instruction concentrates on technology procedures. The Multimedia and Contiguity Principle played an important role while designing my presentation. The layout of the presentation keeps in mind how people learn and how cognitive overload can be an issue when using a great deal of text and graphics. Consequently, I was certain to maintain graphics as screenshots of the actual procedures of using storyjumper.com. This was done in order to correctly guide the learner through the process of digital storytelling. I used transformational graphics that shows a series of steps to keep in mind the Multimedia Principle. The longer instructional text has a simple graphic with short text to simplify the directions. Words and graphics are recommended for optimal learning. Each step contains only a minimal number of graphics to capture the learner’s attention with words in close proximity to the graphic in order to comply with the Contiguity Principle. The viewers will gain a clear connection between text and graphic to successfully apply their learning.
Digital Storytelling Instruction Project
AECT standard 1.2 Message Design,
AECT standard 2.3 Computer-Based Technologies