Archive for the ‘1.2 Message Design’ Category

Haiku DeckThis week, in my EDTECH 513 Multimedia class, we learned that when designing a presentation, it is important to incorporate the Modality Principle. This means that learning occurs through the use of images where only a small amount of text is presented with the narration. For this project, we were asked to use Haiku Deck, which is a website that helps the user create powerful presentations that promote teaching and learning. When I created my account, I experimented with Haiku Deck’s features and I was impressed with how easy it was to navigate and create a presentation with beautiful images and speaker notes.

The presentation I chose to create is titled, Google Edu. My school system just adopted the use of Google Apps for all our students and faculty. At first there was a bit of skepticism on how successful this would be, so I decided to get some training and become a Certified Google Educator. I was able to decide for myself how effective Google Edu is and I would also be able pass on what I learned to my fellow colleagues through Professional Development. After my training, I fell in love with all the Google Apps. I did some PD events but I am still in need of a presentation tool to convince my fellow educators on how cool the Google Apps are and how they can be incorporated into their lesson plans. This presentation will accompany my discussion of an Introduction to the Google Apps. The speaker notes give an outline about what my narration would consist of but I would go into more detail about examples of my use of Google Apps in my classroom.

Here is the link to my presentation: Google Edu

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Multimedia & Contiguity Principles Design Notes

This week, I created a Clarify Presentation demonstrating the procedures for creating a digital story using Storyjumper.

The objective is: Given access to storyjumper.com, students will be able to follow procedures in order to create a digital storybook about cyberbullying.

Design notes:

  • Label each step with a title
  • Type “speaker note” style instructions, as if the instructor was speaking to the student.
  • Take screen shots of the storyjumper website that is needed for each step of the procedure.
  • Use minimal text to clarify the speaker notes and explain the graphic.
  • Explain the assessment at the end of the presentation.

I teach STEM in a computer lab; therefore, most of my instruction concentrates on technology procedures. The Multimedia and Contiguity Principle played an important role while designing my presentation.  The layout of the presentation keeps in mind how people learn and how cognitive overload can be an issue when using a great deal of text and graphics.  Consequently, I was certain to maintain graphics as screenshots of the actual procedures of using storyjumper.com.  This was done in order to correctly guide the learner through the process of digital storytelling.  I used transformational graphics that shows a series of steps to keep in mind the Multimedia Principle. The longer instructional text has a simple graphic with short text to simplify the directions.  Words and graphics are recommended for optimal learning. Each step contains only a minimal number of graphics to capture the learner’s attention with words in close proximity to the graphic in order to comply with the Contiguity Principle.  The viewers will gain a clear connection between text and graphic to successfully apply their learning.

Digital Storytelling Instruction Project
AECT standard 1.2 Message Design,

AECT standard 2.3 Computer-Based Technologies